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Why Diablo IV players keep asking for Diablo

Eluna
2 min read
Why Diablo IV players keep asking for Diablo

A question posted to the Diablo IV subreddit has restarted an argument the community has been having since launch: why does everyone keep demanding that Diablo himself turn up? The poster's own theory was that Blizzard is deliberately saving the Lord of Terror for the game's final chapter.

The simplest answer is the one most people gave. When a game is called Diablo, players expect to meet Diablo.

The case for holding him back

Saving him makes sense as a structural decision. His return is a significant moment, and delivering it without building tension first would waste it. After years of anticipation, a short quest chain followed by a two-minute fight would satisfy almost nobody.

Blizzard has said nothing either way. Diablo could return as the final antagonist, appear before the last chapter, or be used some other way entirely. Nobody outside the studio knows the plan.

The counter-argument: it is about quality, not timing

One commenter reframed the question usefully. Their concern was not when Diablo shows up but how well it is done. They rated Mephisto as the most fully realised of the three Prime Evils so far, and wanted Baal and Diablo to get the same treatment: a properly developed storyline, a strong introduction and a fight worth remembering.

Others pointed at the schedule problem underneath all of this. If Mephisto's arc consumed the base game plus a couple of expansions, how long does equivalent attention to both Baal and Diablo take? Some assumed several more chapters are coming. Others worried that Blizzard's plans will change before the story reaches its end.

What most people actually want

Not an immediate boss fight. A single appearance, a few hints, or a new threat tied to him would be enough to remind players he exists. The longer he stays offstage, the harder the eventual payoff has to work.

A lot of players also want the atmosphere of the first two games back, along with the Wanderer's story, without reproducing that plot beat for beat. What they are after is the sense of his presence growing across the world before the confrontation arrives.

Worth remembering that a sizeable part of the community said they play for the loot and the combat rather than the plot, and genuinely do not mind who they are hunting next.

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